![]() ![]() There is one puzzle per page, and most of these puzzles result in the activation one of the light beams on the island upon completion. We have broken down our Witness walkthrough guide into separate pages, to make navigation a bit easier. The Witness Puzzle Solutions Walkthrough Guide Spend less time blindly spamming answers to the puzzles, and more time thinking about how the mechanics behind it work.If you're stuck, walk away from the game for 10 minutes, get a drink, and then return with a fresh mind and set of eyes. The solution could be in the reflection of the light, or a broken branch on a tree behind the puzzle. Use your surroundings to get some hints. ![]() You often have to activate the next puzzle by solving the one before it. You can move more quickly by pressing the L2/Left Trigger and your movement stick.Here are a few more quick tips before you begin. It might prevent you from getting stuck and using our guide. You may have already read about our tips for The Witness, but if not you should do so. If you’re still stuck, feel free to lean on us a little bit and let us help you through to the next section. We’ll also try to give you hints that will allow you to figure the puzzle out for yourself, rather than simply copy the images that we’ve posted. In order to use this The Witness Puzzle Solutions guide and walkthrough, keep in mind that the text that goes with each set of puzzles will be posted above the images, not below them. We also strongly suggest that you at least attempt these puzzles on your own, keeping our guide handy for when you simply cannot figure something out. Since it would be rather hard to explain every line you might need to draw, we’ll be including a lot of images to guide you along. Following are the puzzle solutions for the boathouse area.This The Witness guide and Walkthrough will give you the solutions to all of the puzzles in The Witness. You have to get to two separate end points while avoiding obstacles or while collecting hexagonal dots. Symmetry puzzles are based on the fact that you start with two symmetrical lines going through a maze. In the end the important thing is that you will unlock a dock for the boat (although you will not be able to activate it just yet). ![]() It also contains some strange pottery, some sand castles and what seems to be a pottery oven of sorts. Check our guide for all puzzle solutions in the Witness if you need a hint for solving puzzles in other areas.īoathouse is the introductory area for the symmetry puzzles. Solutions to all of these can be found in the guide bellow. Finishing this section gives you the Symmetry Trophy and you also activate one of the lasers required to reach the end of the game. Following the cliff next to the boathouse you will come across a peninsula with much harder symmetry puzzles and even the first perceptual puzzles in the game. In the end you will also open up a dock for a boat to arrive to. Boathouse is also used for creating pottery and sand castles. ![]() Initial puzzles are not that hard, but, as always with The Witness, these mechanics will be used in the most devious ways later on. You will be introduced to a new type of puzzle here, based on symmetrical movement of two lines through a maze. ![]()
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